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<item name="zarr"> <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,sideAttachments,smallTopAttachments,mediumTopAttachments,bottomAttachments,attAgility,perkArchery,crossbow,attachmentsIncluded,canHaveCosmetic,bowSkill"/> <property name="DisplayType" value="rangedBow"/> <property name="DescriptionKey" value="gunBowT1IronCrossbowDesc"/> <property name="HoldType" value="69"/> <property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundCrossbow/advancedCompoundCrossbowPrefab.prefab"/> <property name="Material" value="MBowCrossbowParts"/> <property name="TintColor" value="178, 144, 92"/> <property name="Weight" value="7"/> <property name="ScrapTimeOverride" value="10.0"/> <property name="RepairTools" value="resourceRepairKit"/> <property name="EconomicValue" value="5000"/> <property name="TraderStageTemplate" value="bowsTier3"/><!-- gunBowT3CompoundCrossbow --> <property name="DegradationBreaksAfter" value="false"/> <property name="SoundJammed" value="ItemNeedsRepair"/> <property name="SoundDestroy" value="wooddestroy1"/> <property name="CrosshairOnAim" value="true"/> <!-- aimTest --> <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest --> <property name="Sound_Sight_In" value="crossbow_sight_in"/> <property name="Sound_Sight_Out" value="crossbow_sight_out"/> <!-- <property name="SoundUnholster" value="crossbow2_unholster"/> Custom unholster but sounds inconsistent when other weapons don't have custom ones --> <!-- <property name="SoundHolster" value="crossbow2_holster"/> --> <property name="Group" value="Ammo/Weapons,Ranged Weapons"/> <property name="RepairExpMultiplier" value="5.5"/> <property name="CustomIcon" value="gunBowT3CompoundCrossbow"/> <property name="CustomIconTint" value="#FFB6C1"/><!-- Icon Tint --> <property name="UnlockedBy" value="craftingBows"/><!-- gunBowT3CompoundCrossbowSchematic, --> <property name="ShowQuality" value="true"/> <property name="SoundUnholster" value="weapon_unholster"/> <property name="SoundHolster" value="weapon_holster"/> <property name="SoundPickup" value="rifle_wood_grab"/> <property name="SoundPlace" value="rifle_wood_place"/> <property class="Action0"> <property name="Class" value="Launcher"/> <property name="Hitmask_override" value="Arrow"/> <property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists --> <property name="Magazine_items" value="ammoCrossbowBoltStone,ammoCrossbowBoltIron,ammoCrossbowBoltSteelAP,ammoCrossbowBoltFlaming,ammoCrossbowBoltExploding"/> <!-- <property name="Reload_time" value="4"/> --> <property name="Sound_start" value="crossbow2_fire"/> <property name="Sound_repeat" value=""/> <property name="Sound_end" value=""/> <property name="Sound_empty" value="dryfire"/> <property name="Sound_reload" value="crossbow2_reload"/> <property name="AutoReload" value="false"/> <property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/> <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/> <property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/> <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="Zoom"/> <property name="Zoom_max_out" value="55"/> <property name="Zoom_max_in" value="55"/> <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/> <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/> </property> <effect_group name="(V) Compound-Crossbow"> <passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkArchery"/> <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.08" tier="1,6" tags="perkArchery"/> <!-- random effective rng --> <passive_effect name="MaxRange" operation="base_set" value="150" tags="perkArchery"/> <passive_effect name="MagazineSize" operation="base_set" value="3" tags="perkArchery"/> <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkArchery"/> <!-- 3.4s -->
1个月前
回答简洁
更专业一些